Circular Economy with MinecraftSDG and Ethical ConsumptionFor: Teaching EU-Content with Minecraft, Gamebooks and Treasure HuntsAge Groups: 14-15 years old 15-16
Sustainable Development and Consumer BehaviourSDG and Ethical ConsumptionFor: EU Values: Promoting an Inclusive and Multicultural ClassroomAge Groups: 14-15 years old 15-16
Portugal: History and LandmarksB1 B2 Geography and General Culture HistoryFor: CLIL in Practice: Focus on the EUAge Groups: 15-16